Merry Christmas and a Happy New Year!! I’ve been spending the past few weeks working on various small projects, one of which is the image above. Basically I’m trying to create a realistic character model to improve my overall ability to model and texture. So far I’ve modelled a male body, and I’m in the process of texturing him and adding clothes. I hope to complete him in the near future. I’ve also been working on a small tech demo, which I hope to post here soon. So stay tuned for more details.
I hope everyone’s had a Merry Christmas and a Happy New Year, and I hope that like me you’re readying up for a productive year. I am happy to report that I’m working with various members of the Yogscast Community to create a new karting fan game. Yogscart is being developed by myself and a few other people and is making great progress. I was originally put in charge of creating a multiplayer system for the game, and now I’m working on all sorts of things like item systems, menus and interfaces, and so on. It’s amazing to see how a group effort can really push you to keep creating more content, and I’m grateful to the large amount of people who are already supporting the game. You can find the link to the latest build here: http://en.reddit.com/r/YogsCart/comments/1u3jld/important_yogscart_links/ , and you should also check out the daily development stream on twitch: http://www.twitch.tv/steamfiregamer#
Obviously I’ll continue to work on independent projects as well as this one, so watch this space.
Hey again. It’s been a while since my last blog update, and that’s because I’ve been incredibly busy with an increased college workload as well as the continued development of Yogscart. Recently I was able to take part in the Procedural Death Jam, an amazing Game Jam which allowed me to meet a while new bunch of developers. My entry “Collision Report” is playable now so you should go play it if you can.